Blog Archives

Battlefield Hardline Open Beta Impressions: Arrested Development

battlefield-hardline-bannerIt’s been about seven months since we last seen Battlefield Hardline. Back in June, EA tried to capitalize on the post-E3 hype of the BFH reveal by almost immediately launching an early beta of two game modes and one map for the upcoming game. At that point in time, the game was due for an October 2014 release.

In the time following that beta, EA, DICE and Visceral announced that the game would be pushed back five months to March 2015. As February began, EA took Hardline back to beta one more time in order to get a last big batch of feedback before it is launched in March. It looks like some lessons from the first beta were learned by Visceral has many more to take into account over the next month.

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Never Alone (Kisima Ingitchuna) Review: It Belongs in a Museum

never-alone-bannerBeing from Canada, Aboriginal culture is a big part of Canadian society. Their history is taught in schools. Their contribution to Canadian culture is celebrated as part of other Canadian cultural events. They’re just as much a part of the cultural identity of Canada to Canadians as hockey and winter.

That’s why I was so interested in Never Alone. The game is a side-scrolling platformer based on the folklore of Alaska’s Inupiat people. Having learned about native folklore in the classroom and in museums, I was excited for a great interactive story based on some fascinating folklore. Instead, I got a game that wouldn’t seem out of place in a museum exhibit, both for better and worse.

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Evolve Closed Beta Impressions: Evolution, But Not Revolution

evolve-beta-headerDon’t look now but I’m pretty sure the game demo is dead. In its place are “betas” that accomplish a multitude of things simultaneously. They act as a demo without needing to polish a vertical slice of the game. That’s because they can slice out a portion for QA testing by the general public without paying professional QA testers to find problems with the game. And by limiting access to betas, devs and publishers drum up demand relative to supply to goad people into pre-ordering the game to get into the beta.

Shockingly, this doesn’t bring us to Heroes of the Storm. That’s a column for another day. It does bring us to Evolve. Turtle Rock Studios left E3 with the whole world in its hands after cleaning up most of the major E3 awards. However, 2K seems hell-bent on throwing it all away with their utterly confusing and transparently greedy pre-order, season pass, deluxe edition and DLC scheme.

So when Turtle Rock gave us one last chance to get a taste of Evolve before its February release date, everyone who could jumped at the opportunity. But was this one last taste of Evolve enough to convince me to spend $60+ on the game from the Left 4 Dead developers?

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Metal Gear Solid V: Ground Zeroes Review: The Real Next-Gen?

metal-gear-solid-v-ground-zeroes-headerIf there’s one thing that will get gamers excited, it’s the words “Hideo Kojima.” The man has generated so much goodwill among gamers for the epic Metal Gear series that he might as well walk on water. Just the announcement of Metal Gear Solid V: The Phantom Pain was enough to launch the hype train to near unprecedented levels.

Then Metal Gear Solid V: Ground Zeroes happened. The game was released in March 2014 on console for $30 but it didn’t live up to the hype or the price. What was a very solid experience was overshadowed by backlash over fan criticisms of a lack of value.

And now Ground Zeroes has made its way to PC. It made a big splash with a smaller price tag than the console release and getting a 33% discount on release day thanks to a front page appearance during the Steam Holiday Sale. Can the PC port of Ground Zeroes salvage some of Metal Gear Solid and Kojima’s reputation?

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Game of Thrones – Episode One Review: Valar Morghulis

game-of-thrones-episode-one-headerIf ever there was a marriage of licensed property and game developer that made sense, it’s Telltale Games and Game of Thrones. With The Walking Dead series, Telltale showed that it could do series with dark themes, tough decisions and no-win scenarios. After some previous lacklustre GoT games, George R. R. Martin gave the okay for Telltale to have a go and assigned his personal assistant as a story consultant so you know this isn’t going to be a quick cash-in on the license.

Game of Thrones is the fourth series we’ve seen from Telltale this year and concerns about the possibility of the team being spread thin are unfounded. Episode One of GoT could be the best debut episode that Telltale has ever done and fits in perfectly with the rest of the world of Westeros.

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Basketball Pro Management 2015 Review: Brick

basketball-pro-management-2015-headerWhile I did a lot of sports gaming in my teenage years (who didn’t?), one sports I’ve never really been into is basketball games. That’s not to say that I haven’t watched basketball. I did see the Malice at the Palace on local TV. I know enough to have called a few basketball games (including a provincial championship) for radio in university. Most importantly, basketball was by a Canadian so it’s really in my blood.  So it’s not like I don’t understand basketball.

That preamble doesn’t mean that I understand this basketball video game. Unlike the NBA Lives and NBA 2Ks that I’ve played in the past, Basketball Pro Management 2015 doesn’t put you on the court. Similar to the Football Manager series, Basketball Pro Management takes you off the court and onto the sideline and in the front office of a basketball franchise. I’ve played games close to BPM15 and enjoyed them but close only counts in horseshoes and hand grenades.

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Tales from the Borderlands – Episode One Review: There Ain’t No Rest for the Wicked

tales-from-the-borderlands-episode-one-headerI’ve never really been a big first-person shooter fan. Maybe it’s coming from a console background in my youth rather than PC but I was never really into FPSs. So I’ve never been into the Borderlands franchise. Sure, I’ve got some ten hours into the first game and my sister knows the franchise inside and out (she’s the FPS player in the family) but I’ve never been compelled to keep going with those games.

That being said, I’m a big fan of the last couple of years of content from Telltale Games. While I haven’t had time to get to The Wolf Among Us (though I hear it’s fantastic), The Walking Dead seasons have been absolutely fantastic so of course I’m going to pick up the next game from Telltale. So can a merger of genres and developers that may not necessarily work at first glance come together to make another Telltale and Gearbox classic?

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Toybox Turbos Review: Outside the Box

toybox-turbos-headerAnyone that follows my writing over on etg. sister site The Lowdown Blog knows that I’m a racing fanatic. Two wheels, four wheels, even more wheels (European truck racing is surprisingly awesome), road courses, ovals, dirt, I can settle down and watch anything. So naturally, I had a lot of toy cars growing up and had a lot of toy car races.

This brings me to Toybox Turbos. While many people liken the game to a modernized callback to Codemasters’ Micro Machines, their first iconic racing game, I thought of Toybox Turbos to be just like the toy car races on the floor at home. But does a childhood call back, whether it’s to a video game or little plastic or die-cast cars, make a great game.

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Football Manager 2015 Review: Every Single One of Us Loves Alex Ferguson

football-manager-2015-headerIt’s not often that I will follow an annual franchise through year-to-year but it’s interesting to see what work goes into a franchise as the developers change calendars. Most gamers look at the likes of Assassin’s Creed or Call of Duty and write them off as being a fresh coat of paint and a change of venue but not much else. Sports franchises have a reputation for being an annual roster update and not much more.

Having played Football Manager 2014 and comparing it to this year, there’s a bit more to this year’s update to Football Manager than the rosters. There are a whole host of changes to the game that I think makes it a bit more new and casual gamer friendly as well as a few tweaks for those who are far more into the minutiae of football than I am.

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Crimes and Punishments: Sherlock Holmes Review: Elementary

crimes-and-punishments-sherlock-holmes-headerThere are many licenses that I wouldn’t want to be put in charge of but Sherlock Holmes would likely be at the top of the list. There is a great disconnect between the cognitive abilities of Sherlock Holmes and me, for example. He can look at a person and some clues and quickly deduce what happened as new evidence arises. Translating that ability to video games has apparently been quite a challenge for developers who have only seen mixed reviews, at best, for their Sherlock Holmes adventures.

For their latest trip to 221B Baker Street, Frogwares takes mysteries in the style of the classic Conan Doyle adventures and updates them with some of the tricks that have become popular on BBC’s Sherlock. Is that enough to make Sherlock Holmes a hit in the video game space to go with the recent explosion of popularity on TV and the silver screen?

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