Monthly Archives: September 2017
As someone who has been playing sports games since the NES, I can tell you first-hand that sports games have gotten ridiculously complex over the last 25 years. From two buttons in Blades of Steel to using every button, bumper, trigger and thumbstick on modern EA Sports NHL games, hockey games have changed a lot over the decades.
What appealed to me about Old Time Hockey is that it billed itself as an arcade hockey game. As someone who has been gaming for as long as I have, I was hoping that would mean hard-hitting, high scoring hockey with simple controls. That was correct to an extent but the execution hides the intention.
Telltale Games is an interesting enigma in double-A gaming. They’re too big to be your standard indie studio but not quite at that triple-A developer level in terms of the scope or quality of their games. They’ve found themselves a niche by making episodic, story-driven games. Their adaptations of The Walking Dead and Fables (as The Wolf Among Us) launched them into a prestige class above many triple-A developers. Everyone was beating down their doors to get them to make a game of their properties.
After The Walking Dead, Telltale made games based on Borderlands, Game of Thrones, Minecraft, Batman and Guardians of the Galaxy. The only problem is that Telltale has stretched themselves thin on both the creative and technical sides of their business. The Telltale Tool engine is suffering from regular performance problems while the writing quality has been sliding as more is heaped onto their writers’ plates.
The Walking Dead: A New Frontier, the third “season” in Telltale’s TWD saga, might just be a microcosm of the decline of Telltale over the course of just five episodes.
There are a lot of franchises (not just video game ones) that don’t need sequels or prequels. The original works stand on their own and don’t benefit from any additional story added before or after. In fact, there are many sequels or prequels that detract from the originals.
That’s the danger that Deck Nine faces with their assignment to develop a Life is Strange prequel. The original Life is Strange was one of the best modern episodic / adventure games that created characters and a narrative with a depth and emotional resonance that the current crop of adventure games haven’t been able to match. Any follow-up has lofty expectations. Delving into the past of the first game’s most memorable character puts on added pressure.