Monthly Archives: October 2016
Just over twelve months ago, we had a story about unionized video game voice actors under the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) discussing strike action against video game publishers over what they claimed was inadequate compensation and unsafe working conditions. Now, SAG-AFTRA has announced that they are on strike against nearly a dozen game developers and publishers which might slow production on upcoming games.
Telltale is very hit and miss with its many, may different titles. When the company is focused on putting all of its resources behind a particular game, it gets in the conversation for year-end awards. When they half-ass it, people worry that Telltale was nothing more than a flash in the pan and that it’s poor efforts of the past are more indicative of the company’s quality than its critical highs.
The Batman series finds an odd middle ground for Telltale. The story is largely compelling, even if the characters aren’t, but the actual execution of the game is so poor that you wonder if Telltale was taking notes on PC ports from Rocksteady’s Arkham Knight.
As had been rumoured for months, the Switch is a hybrid portable and home console that will allow you to play the same games at home and on the go with a near seamless switch from the Switch dock to portable ready.
The longest active StarCraft competition has come to an end. KeSPA has announced that the StarCraft ProLeague, a Korean team-based league that started in 2003 with Brood War and ran for fourteen years, would discontinue operations effective immediately. This announcement was made simultaneous with the announcement that five top Korean SC2 teams would also disband effective immediately.
Just a few weeks after filing suit against 100 anonymous Steam users for ongoing harassment through the digital games store and client, the lawsuit has been terminated by Digital Homicide without prejudice. In an interview following the suit’s dismissal, one-half of Digital Homicide, James Romine, said that the company was “destroyed.”
We’ve previously covered the Formula One video game franchise along with the fall and rise of Codemasters on the blog. Their most recent effort, Dirt Rally, showed that some of the greatness of classic Codemasters games still remained in Birmingham which was a much-needed revelation after the underwhelming F1 2015. Now that they’ve had time to work on the current-gen Formula One games, can F1 2016 live up to the expectations of gamers and F1 fans alike?