While the rumours and confirmation of a new Half-Life game coming out of Valve has been getting all the headlines, another seemingly long-dead franchise is getting a revival. After getting a shot in the arm from a pair of re-releases, Crash Bandicoot will be getting its first new console game since 2008’s Mind Over Mutant with the rumoured release of Crash Bandicoot Worlds.
It wouldn’t be a big PlayStation conference without some teaser videos to show off the power of their upcoming PlayStation 4 Pro. While games weren’t a big part of yesterday’s PlayStation Meeting, there were a few videos to show off the power of the PS4 Pro and HDR. It’s probably a good idea to crank up the resolution for these videos too.
We all knew what was coming at yesterday’s PlayStation Meeting. Try as they might to keep it quiet, the worst kept secret at Sony Computer Entertainment was officially revealed to the world. Sony has officially announced the PlayStation 4 Slim and the PlayStation 4 Pro, which you might formerly know as the PS4 Neo.
Sony will be unveiling not one but two new PlayStation 4 consoles at the upcoming PlayStation event on September 7th. While it has been long expected that Sony would unveil an upgraded PlayStation 4, codenamed Neo and colloquially referred to as the 4K, the Wall Street Journal is reporting that Sony will be launching a previously unannounced smaller version of the PS4 at the same event.
Most people have to go all the way to Los Angeles to try slices of upcoming games at E3. Some companies, though, have made demos of their games available to the general public so you don’t have to be one of the permitted few that are allowed to see games up close before they reach your living room. One of those companies is Warner Bros Interactive Entertainment who gave us a short, early look at their upcoming Lego Star Wars: The Force Awakens.
The pre-E3 press conferences will wrap up with Sony’s annual event. They tend to go very big with their E3 presentations and this year looks like it will be no exception. While the PS4K/Neo won’t be at E3, their E3 presser will have a lot of big games announced and updated from both first and third-party developers. Given last year’s big announcement, this year has a lot to live up to and just might pull it off.
Naughty Dog has a reputation for making a trilogy of games (and sometimes a racing game) for a franchise on a console generation and moving onto a new IP. They did it with Crash Bandicoot on the PS1 and Jak & Daxter on the PS2. Their PlayStation 3 trilogy was the blockbuster Uncharted franchise (along with the amazing The Last of Us). However, in their first effort on the PlayStation 4, Naughty Dog went back to Uncharted for one more adventure with Nathan Drake in Uncharted 4: A Thief’s End.
One of the alleged selling points of The Order: 1886 was that it was “cinematic” but it didn’t really feel like anything out of a movie other than the aspect ratio of the screen. To make a game that seems like a movie, you need to rely on more than just the visuals. Ready at Dawn missed that memo.
Supermassive Games didn’t miss that memo. They had last year’s PS4 exclusive that was noteworthy for all reason opposite to The Order: 1886. While Until Dawn could be called a cinematic game, it was cinematic because it was put together as a loving homage to 90s slasher and horror movies. It looked and acted the part and was all the better for it.
A couple of weeks ago, we brought you news that Sony Computer Entertainment of America tried and failed to trademark the term “let’s play” at the end of 2015. We noted that they had a year to appeal the ruling by the US Patent and Trademark Office.
It turns out that Sony didn’t waste any time in trying again to trademark “let’s play” but the USPTO once again refused the application.
EA might be accused of being quite fond of Microsoft and Xbox as a result of Titanfall and EA Access not being available on PlayStation platforms but the feeling may not be quite as mutual following a recent EA investor call. EA CFO Blake Jorgensen told investors that the current-gen console install base was 55 million units through two years on sale. That info also accidentally let slip how many consoles each manufacturer has sold.