Julian Kluk of Clever Noob has found some interesting patterns with Square Enix’s marketing of next week’s Lightning Returns: Final Fantasy XIII. Square Enix has a spent a lot of time marketing the game’s tie-ins with older Final Fantasy titles through DLC attire for Lightning and including a number of FF7 Easter eggs in LR:FF13. Could this all be a sign of Square Enix getting people ready for a Final Fantasy VII remake?
Category Archives: Games
Warner Bros. Says Arkham Origins DLC a Priority Over Bug Fixes
Warner Bros. has stuck a fork in the Batman: Arkham franchise. Some would argue that they already did that when they took control of the series from Rocksteady and handed it to rookie developers WB Games Montreal.
A community manager took to the game’s official forum to announce that WB Montreal had suspended work on patching the game and had devoted itself to working on the game’s DLC.
Call of Duty Moves to a Three-Year Development Cycle
Activision has announced a major change to how they make their trademark Call of Duty franchise starting with this year’s edition of CoD. Starting with this fall’s release of Call of Duty, all games will be made on a three-year development cycle. To keep the games coming out annually, Activision has announced that Sledgehammer Games will join Infinity Ward and Treyarch as developers.
Italian inFamous: Second Son Pre-Orders Come with Glow-in-the-Dark Condoms
Just when you thought that the pre-order bonus wars had reached their crescendo, Sony and GameStop Italy have taken pre-order bonuses to new heights.
If you pre-order the inFamous: Second Son at GameStop Italy, you get a pre-order kit that includes a copy of the game, two cans of Red Bull energy drink and glow-in-the-dark condoms. No, that’s not a typo. Glow-in-the-dark condoms.
Flappy Bird Taken Down by Creator
Resident Evil Composer Admits to Using Ghostwriter
Watch Dogs Trademark Reinstated After Fraudulent Abandonment
Critics Corner: Dungeon Keeper (Mobile)
No, I’m not letting this go. I’m not sure what the worst thing about the free-to-play mobile edition of Dungeon Keeper is. The denigration of a much heralded franchise for a quick buck is pretty bad. The fact that the game isn’t so much free-to-play as it is fee-to-play with microtransactions that are hardly “micro” isn’t any better. Maybe it’s the fact that the game is likened to Clash of Clans in Dungeon Keeper clothing after we talked about King ripping off and being ripped off by other games.
The 2014 mobile game purporting to be Dungeon Keeper might not be the worst free-to-play mobile game ever made. It may not even be the worst free-to-play mobile game released in the last couple of months. Dungeon Keeper represents much more than itself. It shows how broken the mobile market is. Whether it was called Dungeon Keeper or Crypt Master or Confrontation of Demons, it would still be an abomination of a game when it’s not there to entertain but to panhandle.
But enough of what I think. Let’s see what the critics have to say.
Ubisoft Loses Watch Dogs Trademark to “Fraudulent” Abandonment Request

UPDATE: The trademark has been reinstated.
Ubisoft is finding itself in a rather unusual position just a few months away from the anticipated release of their new franchise, Watch Dogs. It seems as though the publisher has abandoned the trademark for the upcoming game but Ubisoft bosses claim that the abandonment of the trademark was not of their doing and that the game is still going to come out.
It’s Not Free-to-Play but Mobile Gaming That Is Broken
The big story in the games news world right now is EA’s mobile release of Dungeon Keeper. The original Dungeon Keeper was released in 1997 and was an instant cult hit. Gamers loved it and game designers were influenced by it. Even today, Dungeon Keeper is often among the top sellers on GOG.com.
The mobile version of Dungeon Keeper pretends to pay homage to the cult classic and instead bastardizes it with the worst free-to-play microtransactions system that many people have seen. While we’re used to free-to-play cash grabs, this might be the most blatant attempt to stop gameplay at every possible turn to squeeze the player for more money.
I don’t think, however, that the problems with Dungeon Keeper Mobile aren’t a result of the free-to-play model. If you go looking for free-to-play games, not all of them are blatant cash grabs. However, when you look at it more closely, you find that so-called games designed to print are really a mobile gaming problem.





