Blog Archives

Microsoft Unveils Windows 10, Skips the Number 9

windows-10-headerThe much-anticipated (and needed) next step for Microsoft’s popular Windows operating system was unveiled yesterday. After two years of the miserable failure that is Windows 8 (and the slightly less terrible Windows 8.1), Microsoft has given up on Windows 8 and is moving on to the next iteration of Windows to be called Windows 10.

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Murdered: Soul Suspect Review: Cold Case

murdered-soul-suspect-headerWhen there’s a game that I’m interested in reviewing, I reach out to the public relations officers at the publisher of the game (or their contracted PR firm) to see if I can get a copy for review. More often than not, I don’t get a copy of the game. Usually, I can wait for a sale and pick up a copy to play it through but usually that’s not for several months that it gets down to a price within my budget.

In the case of Murdered: Soul Suspect, I was figuring that Steam’s Holiday or a spring sale would bring it down to a price where I would buy it. Then I got it for $15 from the Humble Store in early August. Two months after the game was released, I’m already getting it for some 70% off. While I know it was a big enough flop to force developer Airtight Games out of business, it couldn’t be that bad, could it?

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The Walking Dead: Season Two Review: Through the Valley of the Shadow of Death

the-walking-dead-season-two-bannerTelltale Games had a bit of an up-and-down reputation prior to the release of The Walking Dead. That game completely changed the way that most thought of Telltale and many critics felt that they set the bar for storytelling in games. After the numerous game of the year awards for TWD and a critically acclaimed launch for The Wolf Among Us, Telltale’s second comic book adaptation, The Walking Dead: Season Two was one of the most hotly anticipated games of 2014.

The problem with a game with all that hype is that it occasionally bogs down under the weight. The problem with a sequel is that they struggle to balance the needs of new gamers to the franchise with the desires of people continuing the story. There were times when TWD:S2 caved to these pressures as Telltale tried very hard to copy what made Season One so loved but missing the emotional mark that Season One hit. However, once Season Two came into its own, Telltale had put out another stellar experience.

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The Walking Dead: Season Two – Episode Five (Spoiler-Free) Review: My Only Friend, The End

the-walking-dead-season-two-episode-five-headerComing into the second season of Telltale’s The Walking Dead, one of the big things people were talking about is how the game would be able to continue with Clementine as the protagonist. After all, she’s just a little girl. She couldn’t fill the shoes of Lee.

Well, literally, Clem couldn’t fill his shoes. Figuratively, once we got all the character introductions out of the way and got into character and plot development, this season took The Walking Dead to heights surpassing Season One. Sure, the episodes are shorter and maybe the illusion of choice isn’t quite as strong as the first season but amazing story and character writing made this game one of the highlights of 2014.

Now we reach the end of Season Two and boy, does Telltale give this season a spectacular send off.

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The Walking Dead: Season Two – Episode Four (Spoiler-Free) Review: My Body is a Cage

the-walking-dead-season-two-episode-four-headerOne of the advantages of being behind on playing an episodic game like The Walking Dead: Season Two is that you can play multiple episodes in quick succession. I didn’t get into the first season until a random Steam Sale so I was able to go through the first three episodes at the same time. There’s something to be said about being able to keep the story rolling by binging episodes. It works for TV so why wouldn’t it for video games?

Once again, my habit of going contrary to the consensus critical opinion continues in this review. While critics rated it as the worst episode of the season, I have it as the second-best. So what did I see that no one else did?

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The Walking Dead: Season Two – Episode Three (Spoiler-Free) Review: Survival, From a Certain Point of View

the-walking-dead-season-two-episode-three-headerFor some reason, my views of this season of Telltale Games’ The Walking Dead skews opposite of that of most reviewers. While I absolutely loved Episode Two, many were lukewarm relative to me. Then I look at Episode One and most critics liked it more than I did.

Episode Two introduced William Carver, the antagonist for this season of the game, and the story made a turn for the darker which is something that strikes a chord with me. The majority of critics called it the best episode of TWD Season Two when it came out. I won’t go that far but that doesn’t mean this isn’t a good episode of the game.

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PC Game Graphics Explained

As an occasional game reviewer, I should probably know what all the different graphics settings in the options menu of various games means. However, with developers and hardware manufacturers pushing out new tricks and acronyms all the time, sometimes, it can be a bit overwhelming to keep up with what all the graphics settings means. Granted, most games come with low / medium / high / ultra graphic settings but what if you wanted to use the custom settings to maximize visual quality while still getting 60+ FPS?

That’s where these videos from GameSpot come in. They explain some of the graphics setting you see in the options menu of your favourite games.

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The Crew Beta Impressions: No Cars Go

the-crew-headerAs part of Ubisoft’s ongoing corporate strategy to introduce new franchises in new genres, they’ve decided to take on Need for Speed with their take on the street racing genre with The Crew. While it seems to borrow elements from the Need for Speed franchise, the emphasis on story missions, car customization and co-op play sets it apart from the only rival in the arcade street racing game genre.

Having spent a few days with the closed beta and a few years with Need for Speed games, can Ubisoft’s offering compete with EA’s resident racing series?

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Grid Autosport Review: Pedal to the Metal

grid-autosport-headerWhile they started as a bit more of a racing sim company, Codemasters transition to the pseudo-sim (not a hardcore racing sim but far from a simple arcade racer) has come with massive critical acclaim. The launch of the Dirt series from the Colin McRae Rally franchise and the transition of the sim TOCA Race Driver series to Grid were met with praise from critics and gamers alike.

Then 2012 happened. Someone at Codemasters went a little crazy and decided that more arcade-style racing games were what Codies needed to get to the next level. The result was Dirt: Showdown, F1 Race Stars and Grid 2 all being released in quick succession. The pseudo-sim gameplay had been replaced with arcadey minigames, shallow gameplay, and a disregard for proper racing and the laws of physics, respectively.

While the F1 franchise motored on, the rest of Codemasters’ IP floundered without a direction. The company’s move from sim to arcade was backfiring with critics and fans. So Codies did something rare for the games industry: They listened to their fans. The gamers who were fed up with the direction of Codemasters would get their way with the latest iteration of the Grid franchise. Getting away from the arcade/floaty driving style of Grid 2, Grid Autosport would be a return to the more sim style of racing that Grid and the Race Driver franchises were known for.

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Ubisoft Employee Says Publishers Want PC Games Downgraded to Console Visuals

the-division-headerWhen the retail version of Watch Dogs was released in May, many people accused Ubisoft of downgrading the visuals from the E3 2012 reveal trailer for two reasons. Some said that Ubisoft basically lied about the capability of next-gen consoles with their original gameplay video. The second accusation was that Ubisoft downgraded the PC versions visuals to keep the visuals in line with that of those next-gen consoles.

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