Blog Archives
The Death of the Day One Patch
On Monday, CD Projekt Red announced that The Witcher 3 has been delayed until May 2015. That’s the third release window for the game since it was announced. The original 2014 release window was specified down to Fall 2014 which was revised to February 2015 and most recently to May 19, 2015.
At one point in time, a game being delayed for a second time would have been met by the internet gaming community with torches and pitchforks, especially a game that is as hotly anticipated as The Witcher 3. However, reaction to the move has been mostly favourable.
After being burned too many times in a row with games that are broken or technically faulty upon launch, gamers are starting to say enough with the now standard practice of a day one patch and are looking for a return of the good old days when games were done when they were released.
Ubisoft Embargoes Assassin’s Creed Unity Reviews Until After the Game’s Launch
Two big Triple-A games had their review embargoes lift on Tuesday. One of those was Dragon Age: Inquisition, a game that game out a week from this Tuesday, which already has the overwhelmingly positive reviews that you’d expect from BioWare of old. The other game was Ubisoft’s Assassin’s Creed Unity, a game that came out on Tuesday with some early and midnight launches but had a Noon EST review embargo.
In the latest of a series of avoidable gaffes, Ubisoft has again insulted the consumer. This time, they embargoed their top franchise’s annual offering’s review until after the game was released in an abuse of the system.
Ubisoft Dev Calls 1080p Debate a “Weird Echo Chamber”
Another week, another LOL Ubisoft moment. If WordPress let me run ads on this blog, I think that I could have put myself through university with all the foot-in-mouth moments coming out of Ubisoft over the last few months.
The latest LOL Ubisoft (LOLbisoft?) moment is from Far Cry 4 creative director Alex Hutchinson. He told the Official Xbox Magazine that resolution is “certainly not something I care about in a game.”
Jade Raymond Leaves Ubisoft
Ubisoft Massive Planning to Take “Full Advantage” of PS4 for The Division
I’d give up writing about Ubisoft but their constant corporate about-faces about graphics and framerates and the console wars is just an absolute gold mine of laughs and punditry and page views. After three different explanations for the framerate and resolution of Assassin’s Creed Unity being 900p and 30 FPS from Ubisoft Montreal, Ubisoft Massive is singing a completely different tune when it comes to Tom Clancy’s The Division.
Ubisoft Changes Tune on AC:Unity Again. Now They’re Targeting 30 FPS.
Not only is Ubisoft getting really good at putting their foot in their mouth but they only open their mouth to change feet. After saying that Assassin’s Creed Unity was going to be locked to 30 FPS to not favour one console over the other and then correcting that statement to say that it’s a CPU limitation, Ubisoft has come up with a third official explanation of why their next Assassin’s Creed game is going to run at only 30 FPS.
This week’s third explanation is that the team is targeting 30 frames per second because that is a more cinematic looking framerate than 60 FPS.
Assassin’s Creed Unity Runs at 900p and 30 FPS on Both Consoles
There have been a lot of complaints about the graphical fidelity and the smoothness of video of games on next-gen consoles. However, Ubisoft’s treatment of Assassin’s Creed Unity isn’t just upsetting one console’s user base but the whole of gaming.
In an interview with VideoGamer, AC Unity senior producer Vincent Pontbriand said that the resolution of ACU would be set at 900p and framerate locked to 30 FPS on both the Xbox One and PlayStation 4. The reasoning behind that is so baffling that everyone has turned against Ubisoft.
Backlash to The Crew 30 FPS Confirmation Leaves Ubi Scrambling for 60 FPS on PC
Back when I took a look at the first closed beta for The Crew, I noted that the framerate was locked to 30 FPS on PC but I figured that it would make 60 frames per second by the time we get to the game’s full release in November. Of course, I would be wrong. An Ubisoft representative confirmed that The Crew will be released at 30 FPS only for that same rep to quickly backtrack and say they’re aiming for 60 FPS.
Ubisoft Interested in EA Access-Like Program
When EA announced their EA Access subscription program for the Xbox One, you knew that it was a matter of time before another publisher decided that this was a good idea and took it for themselves. Naturally, it’s EA France- I mean, Ubisoft who are the first to express interest in the subscription model. In an interview at Gamescom, Ubisoft CEO Yves Guillemot expressed interest in launching a Ubisoft version of the service.
Gamescom 2014 News Roundup
Normally, the summer would be quiet enough for me to be able to post all sorts of news from Gamescom. Unfortunately, things didn’t work out that way for me so I have to do the big Gamescom news in a few posts. Today, we have news and gameplay videos while all of the Gamescom trailers will be in Monday’s Game Trailers Roundup.
For now, we have four of the more interesting stories that I’ve read from Gamescom. While only one is a game announcement, we have some business of gaming-esque news that’ll probably just make you hate Ubisoft more.



