When you’re a PC gamer, you’re used to terrible ports. I’m on AMD hardware so I get it worse than most. Considering that it’s easier to optimize the game for consoles and, anecdotally, there are more people whose primary gaming platform is a console, it makes sense to prioritize them when launching a game. Not everyone is Rockstar who spent two years perfecting their GTA V PC port.
It’s seldom that companies are up front with information that might make gamers concerned about a PC version of a game so no wonder why Ubisoft sprang into action to backtrack. A developer on Tom Clancy’s The Division told YouTube’s Team Epiphany that Ubisoft Massive had to “keep [The Division] in check with consoles.” Ubisoft quickly fired back with a statement saying “this is simply not true.”
I’d give up writing about Ubisoft but their constant corporate about-faces about graphics and framerates and the console wars is just an absolute gold mine of laughs and punditry and page views. After three different explanations for the framerate and resolution of Assassin’s Creed Unity being 900p and 30 FPS from Ubisoft Montreal, Ubisoft Massive is singing a completely different tune when it comes to Tom Clancy’s The Division.