Blog Archives
7 Best Games of the 7th Generation: Uncharted 2: Among Theives
As the current console generation went on, games increasingly tried to be like interactive movies. The goal seemed to be to recreate the Hollywood experience but with you playing the starring role using a controller. While one could argue that Heavy Rain may have gotten the closest, no game captured the fun of the summer blockbuster while releasing a solid game quite like Naughty Dog.
Since today marks both the launch of the PlayStation 4 and our 7 For 7 series, I thought that it was only appropriate to kick off with the epic PlayStation 3 exclusive Uncharted 2: Among Thieves.
Violence in Games: When the Agenda Dictates the News
What sounds like a headline that’s likely to get more attention and make a news organization more money: “Father Fails to Secure Firearms, Leaves Them for 9-Year-Old to Play With” or “Video Game to Blame for Boy Bringing Gun to School?” Clearly, it’s the latter. The former would be more accurate if all you were interested in was reporting the facts and just the facts but facts don’t make money.
And that’s the problem with coverage of recent news coverage of anything that’s even tangentially related to video games. Whether it’s a kid bringing a gun to school, a mugging in Britain or a mass shooting at a military installation, the media isn’t interested in reporting the news but in creating a story that’s much more exciting than just the facts.
Games Criticism, Censorship and Artistic Integrity
Did I miss the memo? I’m convinced that there is a missive sent out to video games writers with talking points that we’re all supposed to stick to for a year.
Last year, it was that the vision of a developer should never be questioned. Look at the uproar over Mass Effect 3’s ending. Despite the plot holes and inconsistencies in the ending sequence, many members of the media defended BioWare by saying that this was BioWare’s vision and it shouldn’t be compromised because we shouldn’t compromise the developer’s “artistic integrity.”
This year, artistic integrity is no longer an applicable concept when talking about the contents of a game. Now, if a writer feels that the majority of people should be offended by something, it should be changed. In twelve months, we’ve gone from a developer having unassailable artistic integrity to a press corps getting dangerously close to censorship.



