Blog Archives
Doctor Who: Deep Breath Review
Given the recent explosion in popularity that Doctor Who has seen on this side of the pond, it seems as though that Deep Breath might be the greatest test of the revived Doctor Who. Sure, this is the fourth incarnation of the series but it with Doctor Who becoming more and more popular during Matt Smith’s tenure at the controls of the TARDIS, this will be many fans’ first regeneration.
While Deep Breath won’t go down as the greatest Doctor Who adventure ever, it certainly worked well at showing that the show is changing pace and themes with the new man in the blue box.
The Walking Dead: Season Two – Episode Four (Spoiler-Free) Review: My Body is a Cage
One of the advantages of being behind on playing an episodic game like The Walking Dead: Season Two is that you can play multiple episodes in quick succession. I didn’t get into the first season until a random Steam Sale so I was able to go through the first three episodes at the same time. There’s something to be said about being able to keep the story rolling by binging episodes. It works for TV so why wouldn’t it for video games?
Once again, my habit of going contrary to the consensus critical opinion continues in this review. While critics rated it as the worst episode of the season, I have it as the second-best. So what did I see that no one else did?
The Walking Dead: Season Two – Episode Three (Spoiler-Free) Review: Survival, From a Certain Point of View
For some reason, my views of this season of Telltale Games’ The Walking Dead skews opposite of that of most reviewers. While I absolutely loved Episode Two, many were lukewarm relative to me. Then I look at Episode One and most critics liked it more than I did.
Episode Two introduced William Carver, the antagonist for this season of the game, and the story made a turn for the darker which is something that strikes a chord with me. The majority of critics called it the best episode of TWD Season Two when it came out. I won’t go that far but that doesn’t mean this isn’t a good episode of the game.
The Crew Beta Impressions: No Cars Go
As part of Ubisoft’s ongoing corporate strategy to introduce new franchises in new genres, they’ve decided to take on Need for Speed with their take on the street racing genre with The Crew. While it seems to borrow elements from the Need for Speed franchise, the emphasis on story missions, car customization and co-op play sets it apart from the only rival in the arcade street racing game genre.
Having spent a few days with the closed beta and a few years with Need for Speed games, can Ubisoft’s offering compete with EA’s resident racing series?
Grid Autosport Review: Pedal to the Metal
While they started as a bit more of a racing sim company, Codemasters transition to the pseudo-sim (not a hardcore racing sim but far from a simple arcade racer) has come with massive critical acclaim. The launch of the Dirt series from the Colin McRae Rally franchise and the transition of the sim TOCA Race Driver series to Grid were met with praise from critics and gamers alike.
Then 2012 happened. Someone at Codemasters went a little crazy and decided that more arcade-style racing games were what Codies needed to get to the next level. The result was Dirt: Showdown, F1 Race Stars and Grid 2 all being released in quick succession. The pseudo-sim gameplay had been replaced with arcadey minigames, shallow gameplay, and a disregard for proper racing and the laws of physics, respectively.
While the F1 franchise motored on, the rest of Codemasters’ IP floundered without a direction. The company’s move from sim to arcade was backfiring with critics and fans. So Codies did something rare for the games industry: They listened to their fans. The gamers who were fed up with the direction of Codemasters would get their way with the latest iteration of the Grid franchise. Getting away from the arcade/floaty driving style of Grid 2, Grid Autosport would be a return to the more sim style of racing that Grid and the Race Driver franchises were known for.
Battlefield Hardline Beta Impressions: $60 of an Expansion Pack
I know that it’s been a few weeks since the Battlefield Hardline beta has wrapped up but I think I’ve documented (either here or on The Lowdown) how busy I was during the month of June. Now that I’ve finally got a little bit of free time, I’m going to start pumping out reviews and other long-form pieces with a bit more frequency.
So let’s start with the beta for Battlefield Hardline. It was launched with great fanfare at the end of EA’s E3 keynote and was so popular that the Battlefield website crashed as people tried to get into the Beta. With all that hype, it would be hard for BF Hardline to live up to it. And, wouldn’t you know it, Hardline didn’t live up to the hype.
Game of Thrones: The Children Review
Episode Tens are usually quiet episodes in Game of Thrones seasons. The big moments from the last couple of episodes are very neatly tied up with some new plot threads dangled to keep you interested in the next season. While those fresh threads were teased in this episode, a lot more than just quick little tie-ups happened this week. Yeah, I can see why the producers submitted this for a writing Emmy.
Game of Thrones: The Watchers on the Wall Review
The ninth episode of each season of Game of Thrones has a bit of a reputation. After all, each of the three previous ninth episodes have been absolutely epic episodes. Seasons One and Three had game changing moments to end the episode. Season Two had a big budget epic. This season’s ninth episode is closer to the latter than the former which is probably appropriate given that the director of Blackwater came back for The Watchers on the Wall.
Dawngate Beta Impressions: Breaking Meta But Not the Mold
I’m not so sure that it’s everyone wants to get into MOBAs but everyone feels as though they have to get into MOBAs. While Riot Games is on their own and on top of the pile, all the other big players are trying to get in with their own MOBAs. Blizzard/Activision is trying something a bit more fan service and team objective based with Heroes of the Storm. Deep Silver is doing the Dead Island zombie MOBA. WB Interactive is onboard with Infinite Crisis. And, of course, Valve has Dota 2.
Now, Electronic Arts is the last one to jump into the MOBA fray by publishing someone else’s MOBA under their banner. Dawngate might seem to have a lot more in common with League of Legends than the other competitors but it also has some unique ways to differentiate itself from the king of MOBAs. Does it find its way to a solid third in the pack?



