We talked earlier today about how expensive a project BioShock Infinite was to develop but Irrational Games has a different way of explaining the scale of the game’s development. They produced this infographic to show how much work went into the script and coding the game.
It’s never good to hear about games developers closing up shop and people losing their jobs but it’s nice when a company goes above and beyond to ensure that everyone lands on their feet. While most companies are content to just cut jobs and say “S.O.L.,” Irrational Games just held its job fair to help out the 75 employees who are losing a job of the company’s closure and saw 57 studios show up to meet the outgoing developers.
The developer of such legendary games as System Shock 2, BioShock and BioShock Infinite will be all but shutting its doors after the release of the upcoming BioShock Infinite DLC, Burial At Sea: Part 2.
Irrational Games boss Ken Levine announced that the developer would be letting go all but about 15 staff members as it transitions from a big triple-A studio to smaller endeavor for Take-Two Interactive.
At the beginning of January, I wrote up a detailed breakdown of how much a publisher actually makes for each new copy of a game they sold. With today’s release of BioShock Infinite, I thought it would be a good time to apply these numbers to a practical example to show how profitable games actually are.
It’s finally here. After a few delays, much concern over whether it would ever be released and debate over if this game could live up to Irrational Games’ legacy of System Shock and BioShock, we finally have one of 2013’s most anticipated games. Talk all you want about GTA 5, The Last of Us or even the upcoming next generation of consoles, when Ken Levine is making a game, we’re all going to stop and take notice.
Fortunately, everyone agrees that BioShock Infinite lives up to the hype and the legacy of its predecessors.