Blog Archives

Evolve Closed Beta Impressions: Evolution, But Not Revolution

evolve-beta-headerDon’t look now but I’m pretty sure the game demo is dead. In its place are “betas” that accomplish a multitude of things simultaneously. They act as a demo without needing to polish a vertical slice of the game. That’s because they can slice out a portion for QA testing by the general public without paying professional QA testers to find problems with the game. And by limiting access to betas, devs and publishers drum up demand relative to supply to goad people into pre-ordering the game to get into the beta.

Shockingly, this doesn’t bring us to Heroes of the Storm. That’s a column for another day. It does bring us to Evolve. Turtle Rock Studios left E3 with the whole world in its hands after cleaning up most of the major E3 awards. However, 2K seems hell-bent on throwing it all away with their utterly confusing and transparently greedy pre-order, season pass, deluxe edition and DLC scheme.

So when Turtle Rock gave us one last chance to get a taste of Evolve before its February release date, everyone who could jumped at the opportunity. But was this one last taste of Evolve enough to convince me to spend $60+ on the game from the Left 4 Dead developers?

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The Crew Beta Impressions: No Cars Go

the-crew-headerAs part of Ubisoft’s ongoing corporate strategy to introduce new franchises in new genres, they’ve decided to take on Need for Speed with their take on the street racing genre with The Crew. While it seems to borrow elements from the Need for Speed franchise, the emphasis on story missions, car customization and co-op play sets it apart from the only rival in the arcade street racing game genre.

Having spent a few days with the closed beta and a few years with Need for Speed games, can Ubisoft’s offering compete with EA’s resident racing series?

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Battlefield Hardline Beta Impressions: $60 of an Expansion Pack

battlefield-hardline-headerI know that it’s been a few weeks since the Battlefield Hardline beta has wrapped up but I think I’ve documented (either here or on The Lowdown) how busy I was during the month of June. Now that I’ve finally got a little bit of free time, I’m going to start pumping out reviews and other long-form pieces with a bit more frequency.

So let’s start with the beta for Battlefield Hardline. It was launched with great fanfare at the end of EA’s E3 keynote and was so popular that the Battlefield website crashed as people tried to get into the Beta. With all that hype, it would be hard for BF Hardline to live up to it. And, wouldn’t you know it, Hardline didn’t live up to the hype.

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Dawngate Beta Impressions: Breaking Meta But Not the Mold

dawngate-logoI’m not so sure that it’s everyone wants to get into MOBAs but everyone feels as though they have to get into MOBAs. While Riot Games is on their own and on top of the pile, all the other big players are trying to get in with their own MOBAs. Blizzard/Activision is trying something a bit more fan service and team objective based with Heroes of the Storm. Deep Silver is doing the Dead Island zombie MOBA. WB Interactive is onboard with Infinite Crisis. And, of course, Valve has Dota 2.

Now, Electronic Arts is the last one to jump into the MOBA fray by publishing someone else’s MOBA under their banner. Dawngate might seem to have a lot more in common with League of Legends than the other competitors but it also has some unique ways to differentiate itself from the king of MOBAs. Does it find its way to a solid third in the pack?

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Infinite Crisis Beta Impressions: The MOBA You Want, Not The MOBA You Need

infinite-crisis-bannerI’ve never played a MOBA before but with the release of the open beta of the DC Comics MOBA, Infinite Crisis, I thought now was a good time to get into the genre. Most people are judging compared to the big MOBAs, League of Legends and DOTA 2. Without that comparison base, what would I think of my first MOBA?

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The Elder Scrolls Online Beta Impressions: Prison Break

the-elder-scrolls-online-wallpaperI think I’ve mentioned it a couple of times before that I’m not a fan of MMOs. If the subscription model (that requires you to pay the equivalent of four games to play for that first year) and microtransactions aren’t enough to scare me off, the grinding and fetch quests seal the deal.

I’m not unwilling to put my previous experiences aside to give MMOs another try. For example, I got into last weekend’s beta session for The Elder Scrolls Online and was willing to give that a try to see if I’d like it.

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Titanfall Beta Impressions: Pilots and Rockets and Mechs, Oh My

titanfall-bannerOne of the most hotly anticipated games of 2014 just wrapped up its beta testing period. For the majority of interested gamers, this was their first chance to play the heavily hyped and critically acclaimed Titanfall.

I somehow managed to get into the beta despite the fact that I rather detest multiplayer in first-person shooters. Granted, that’s mostly a function of my being terrible at FPSs. Single-player campaigns, like BioShock, I’m fine. Throw me into something like Planetside 2 and I’ll be into a sub-0.1 K/D ratio. Could Titanfall convert me from FPS neophyte to another shooter junkie? No but that doesn’t mean that it isn’t still fun.

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Fist Puncher Impressions: A Punch to the Face

fist-puncher-box-artNormally I review games but sometimes a game just beats me down so badly that I can’t get any further and just can’t compel myself to fight with the game any longer. So rather than call this look at indie brawler Fist Puncher a review, I’ll just call it impressions.

Fist Puncher is a game that likens itself to old-school 2D side-scrolling brawlers like  River City Ransom. The similarities are clear in terms of the brawling gameplay and integration of RPG elements. However, Fist Puncher can be downright painful to play.

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