Category Archives: Game Reviews

Heroes of the Storm Closed Beta Impressions: Enter the Storm

heroes-of-the-storm-beta-headerApart from free-to-play mobile tower defence games, I’m not sure there’s a more crowded genre in gaming than MOBA. At the top of the pile, you have League of Legends and Dota 2. Smite is probably the #3 MOBA though Heroes of Newerth would probably give it a run for its money. You’ve also got the like of Strife and Infinite Crisis too. There are probably plenty of other that I can throw in there but I don’t want a 1,000 word intro.

The problem is that while each game has its little intricacies, they all feel fairly similar at the end of the day. You play one member of a five-player team on a three-lane map with towers that you must power through in order to destroy the central structure of the enemy base.

Heroes of the Storm doesn’t completely revolutionize the basics of a MOBA. It’s still a five-on-five match to destroy the enemy team’s core. However, Blizzard has taken the standard Point A to Point B approach to MOBAs and turned it on its head. What results is the most unique MOBA on the market right now.

Read the rest of this entry

Game of Thrones – Episode Two Review: Love’s Labour’s Lost

game-of-thrones-episode-two-headerIt took a long time but it looks like Telltale Games finally found its strong suit with The Walking Dead series. That story kicked off their foray into mature stories, strong characters and meaningful interaction. The gameplay around it wasn’t the emphasis but rather a means to get you to the next character moment.

While Telltale’s new Game of Thrones series didn’t debut at the peak of TWD’s excellence, they did a great job with the talking portions of the game. The memorable moments in the first episode came from the interactions of the two Forrester children who were talkers rather than fighters. The second episode of Game of Thrones has a little less conversation and a little more action but that doesn’t make it any less satisfying.

Read the rest of this entry

Lara Croft and the Temple of Osiris Review: The Mummy Returns

lara-croft-and-the-temple-of-osiris-headerAs I finished up writing this review, I had to change the posting date of it. It read February 25th, 2015. I’ve had this review waiting to be written for a month-and-a-half. It’s hard to motivate yourself to write a review for a game that does so little to motivate you to play it. Basically, this game is the game that nearly ended et geekera. I had to overcome the challenge and finish the review but I couldn’t will myself to do it.

There are great games. There are terrible games. The worst thing that a game could be is perfectly average. Nothing particularly good. Nothing particularly bad. The only thing that it’s great at is making you go “That was a game.”

Lara Croft and the Temple of Osiris is the “sequel” to Lara Croft and the Guardian of Light, a game that is very well-regarded by gamers and critics. LCTOO is just a game. Nothing more, nothing less.

Read the rest of this entry

ClusterPuck 99 Review: Drop The Puck

clusterpuck-99-headerIf there’s one complaint that I have as a primarily PC gamer, it’s that there aren’t many sports games on the PC. Sure, there’s FIFA and NBA 2K but there’s no Madden, no MLB (okay, it’s basically PlayStation exclusive but you know what I’m getting at) and no NHL. That last one’s really burning me because I willingly played those NHL game re-skins that EA was putting out for PC from NHL 07 to NHL 09. And, no, eSports doesn’t count because the vs. AI modes of MOBAs and CS:GO aren’t particularly fun and the AI kicks my ass repeatedly at SC2.

And that brings me to ClusterPuck 99. With sports games lacking on PC and licenses for pro sports costing an obscene amount of money, devs have to be creative with sports games. And that’s exactly what PHL Collective have done with ClusterPuck 99. They’ve taken the important parts of hockey and soccer and distilled it down to the essential experience. Then they went mental and added spikes and turbo pads and death. You know, the important part of sport.

Read the rest of this entry

Battlefield Hardline Open Beta Impressions: Arrested Development

battlefield-hardline-bannerIt’s been about seven months since we last seen Battlefield Hardline. Back in June, EA tried to capitalize on the post-E3 hype of the BFH reveal by almost immediately launching an early beta of two game modes and one map for the upcoming game. At that point in time, the game was due for an October 2014 release.

In the time following that beta, EA, DICE and Visceral announced that the game would be pushed back five months to March 2015. As February began, EA took Hardline back to beta one more time in order to get a last big batch of feedback before it is launched in March. It looks like some lessons from the first beta were learned by Visceral has many more to take into account over the next month.

Read the rest of this entry

Never Alone (Kisima Ingitchuna) Review: It Belongs in a Museum

never-alone-bannerBeing from Canada, Aboriginal culture is a big part of Canadian society. Their history is taught in schools. Their contribution to Canadian culture is celebrated as part of other Canadian cultural events. They’re just as much a part of the cultural identity of Canada to Canadians as hockey and winter.

That’s why I was so interested in Never Alone. The game is a side-scrolling platformer based on the folklore of Alaska’s Inupiat people. Having learned about native folklore in the classroom and in museums, I was excited for a great interactive story based on some fascinating folklore. Instead, I got a game that wouldn’t seem out of place in a museum exhibit, both for better and worse.

Read the rest of this entry

Evolve Closed Beta Impressions: Evolution, But Not Revolution

evolve-beta-headerDon’t look now but I’m pretty sure the game demo is dead. In its place are “betas” that accomplish a multitude of things simultaneously. They act as a demo without needing to polish a vertical slice of the game. That’s because they can slice out a portion for QA testing by the general public without paying professional QA testers to find problems with the game. And by limiting access to betas, devs and publishers drum up demand relative to supply to goad people into pre-ordering the game to get into the beta.

Shockingly, this doesn’t bring us to Heroes of the Storm. That’s a column for another day. It does bring us to Evolve. Turtle Rock Studios left E3 with the whole world in its hands after cleaning up most of the major E3 awards. However, 2K seems hell-bent on throwing it all away with their utterly confusing and transparently greedy pre-order, season pass, deluxe edition and DLC scheme.

So when Turtle Rock gave us one last chance to get a taste of Evolve before its February release date, everyone who could jumped at the opportunity. But was this one last taste of Evolve enough to convince me to spend $60+ on the game from the Left 4 Dead developers?

Read the rest of this entry

Monument Valley Review: Uncanny Valley

monument-valley-headerI’ve never been much of a mobile gamer but that’s probably prejudices getting in the way. When I hear about a mobile game, I immediately think of a free-to-play game of fairly low quality and nearly impossible to play without dumping a pile of money into microtransactions.

Monument Valley isn’t one of those games. You have to pay up-front but you also don’t have to pay microtransactions and the gameplay is quite good. Unlike the stereotypical mobile fare, you could actually call Monument Valley a real video game.

Read the rest of this entry

Metal Gear Solid V: Ground Zeroes Review: The Real Next-Gen?

metal-gear-solid-v-ground-zeroes-headerIf there’s one thing that will get gamers excited, it’s the words “Hideo Kojima.” The man has generated so much goodwill among gamers for the epic Metal Gear series that he might as well walk on water. Just the announcement of Metal Gear Solid V: The Phantom Pain was enough to launch the hype train to near unprecedented levels.

Then Metal Gear Solid V: Ground Zeroes happened. The game was released in March 2014 on console for $30 but it didn’t live up to the hype or the price. What was a very solid experience was overshadowed by backlash over fan criticisms of a lack of value.

And now Ground Zeroes has made its way to PC. It made a big splash with a smaller price tag than the console release and getting a 33% discount on release day thanks to a front page appearance during the Steam Holiday Sale. Can the PC port of Ground Zeroes salvage some of Metal Gear Solid and Kojima’s reputation?

Read the rest of this entry

Game of Thrones – Episode One Review: Valar Morghulis

game-of-thrones-episode-one-headerIf ever there was a marriage of licensed property and game developer that made sense, it’s Telltale Games and Game of Thrones. With The Walking Dead series, Telltale showed that it could do series with dark themes, tough decisions and no-win scenarios. After some previous lacklustre GoT games, George R. R. Martin gave the okay for Telltale to have a go and assigned his personal assistant as a story consultant so you know this isn’t going to be a quick cash-in on the license.

Game of Thrones is the fourth series we’ve seen from Telltale this year and concerns about the possibility of the team being spread thin are unfounded. Episode One of GoT could be the best debut episode that Telltale has ever done and fits in perfectly with the rest of the world of Westeros.

Read the rest of this entry