The old Building (Critical) Consensus posts were never exceptionally popular and I was getting tired of doing them so I’ve decided to reboot the concept. I like the sort of meta-review summary of BCC but I’d like to try something a bit different. Rather than overall conclusions or summary statements, we’re going to look at detailed critical assessments on the game with specific opinions about gameplay elements, story, graphics and so on. So welcome to the Critics Corner.
I don’t think that Double Fine Games were planning to revolutionize indie gaming when they launched their Kickstarter campaign for Broken Age but that’s exactly what happened. What was just a project to make a Tim Schafer point-and-click adventure game ended up turning the industry on its head by showing that crowdfunding was a viable means to fund game production and that small devs weren’t always beholden to the whims of big publishers.
Still, Double Fine showed some of the issues with crowdfunding. Almost two years after the campaign launched, Broken Age is finally here but is being released in two parts to help fund the completion of the second half of the game. Scope creep and delays weren’t really considered a major risk to crowdfunders at the time but people think about it now.
So what do the critics think of Tim Schafer and Double Fine’s return to point-and-click?
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