Blog Archives
Square Enix to Launch an Indie Game Funding & Publishing Platform
In case you thought that Steam Greenlight, The Humble Store, Desura, Kickstarter and IndieGoGo weren’t enough platforms for indie game developers to get their game to the masses, Square Enix is throwing their hat into the ring. The Japanese publisher has announced that they are launching their own platform to fund and distribute indie games called Square Enix Collective.
The Long Dark Enters Its Final Week on Kickstarter with Gameplay Footage
I’ve mentioned the rookie effort of the newly founded Hinterland Studios before on the blog. The team of industry veterans formerly of Volition, BioWare, Ubisoft Montreal, Relic and Riot Games has come together to work on first-person survival game The Long Dark.
The game has now entered its final week of fundraising on Kickstarter and the team at Hinterland has finally released their first piece of gameplay footage to drum up support for their campaign.
Real World Racing Review: Suck, Squeeze, Bang, Blow
The four-stroke engine in your car goes through four phases in order to produce power. They’re colloquially referred to as suck, squeeze, bang and blow. Conveniently enough, you could say that each of the four strokes of the four-stroke engine accurately describes the recently released indie racing game Real World Racing. Unfortunately, I don’t say that because of how real the racing is.
The Long Dark Crashes onto Kickstarter
Now that Kickstarter has opened up their crowdfunding platform to projects based in Canada, we’ve seen a massive influx of groups looking for money to make projects real. The one that has piqued my interest is a new game from a new indie studio based out in BC.
Hinterland Studio has brought together a core team that includes developers whose previous work experience includes time at BioWare, Volition, Relic, Riot and more triple-A games and studios to make a first-person survival sim called The Long Dark.
Gamescom 2013: Xbox Opens Up to Indies and Gears Up to Launch
Europe’s big video game convention kicked off with a bang as Microsoft was the first big player to hold a keynote presentation. With the Xbox One steadily gaining ground in the PR game after doing enough policy 180s that you could call it the Xbox 720, Microsoft still had some things to say to get people hyped about their next-gen console.
Papers, Please Review: Glory to Arstotzka
Rogue Legacy Review: Everybody Rogue
With the games release schedule decidedly quiet during the summer, it’s a good time for everyone, including would-be games critics, to catch up on games that you might have missed during the first months of the year. To be quite honest, I’m not sure how many of this year’s big releases I’ve finished.
I’m starting with the current indie darling du jour, Rogue Legacy. It’s received heaps of praise from critics but what do I, a gamer of average skill and free time, think of the latest big thing on the indie game scene?
Microsoft to Allow Indie Self-Publishing on Xbox One
Microsoft’s road to PR redemption is slowly but surely continuing. I guess when you bottomed out in public perception, it’s pretty hard to do anything but improve how you’re perceived.
After backtracking on the console’s always-connected DRM and hinting that they might find a way to bring back family sharing, Microsoft has made overtures to the developing community by changing policies to allow indie games to be self-published on Xbox One.
Fist Puncher Impressions: A Punch to the Face
Normally I review games but sometimes a game just beats me down so badly that I can’t get any further and just can’t compel myself to fight with the game any longer. So rather than call this look at indie brawler Fist Puncher a review, I’ll just call it impressions.
Fist Puncher is a game that likens itself to old-school 2D side-scrolling brawlers like River City Ransom. The similarities are clear in terms of the brawling gameplay and integration of RPG elements. However, Fist Puncher can be downright painful to play.
It’s the Final Push for Space Sim MOBA “GoD Factory: Wingmen” on Kickstarter
Today is Canada Day so that means we’re taking a break for the holiday today. However, that doesn’t mean we can’t give out a bit of love to some fellow Canadians.
Back in May, we previewed space combat sim slash MOBA (multiplayer online battle arena) GoD Factory: Wingmen by Quebec-based indie developer Nine Dots Studios. We’re finally reaching the end of their Kickstarter funding campaign but they could still use your help to make this cool looking game a reality.



