It’s kind of amazing to hear talk along the lines that 2017 could be one of the greatest years in gaming history. Nintendo has to take a lot of credit for that. Many weren’t sold on the Switch concept, especially after the initial sizzle reel but it’s turned out to be a big hit for Nintendo, both critically and commercially. According to GOTY Picks aggregation, 188 of 276 game of the year awards went to Nintendo exclusives which is amazing dominance of the industry. I’d say the Switch thing has worked out pretty well for them.
But as we wont to do around here, it’s time for us to go through et geekera’s favourite games of 2017.
We’ve reached the end of another year and I forgot to do last year’s list because I didn’t set aside enough time for it. I’ve been busy in real life and crafting a small niche on YouTube as a retrogaming let’s player. I’m trying to craft myself more time to write but winter is a bad time for that since I have to add snow shoveling to all the other day-to-day that I do.
Picking the top game for the etg top ten list was surprisingly difficult for last year year. 2016 was a top-heavy year for games. Even to this day, I think it’s a toss-up between Uncharted 4 and Overwatch for Game Of The Year but if you tried to make an argument for Doom or Ratchet & Clank or Stardew Valley or Dark Souls 3, I could completely understand it. I’m not sure that there’s the same depth in games as you get beyond the top ten so I’m not going to call. Look at 2015’s top fifteen, for example. Top to bottom, it’s an astonishingly good list of games. I don’t think that I could put together a list of fifteen or sixteen games this year that I think is as good as 2015’s.
So better late than never, here is our list of our ten favourite games of 2016. They may not be the best games of 2016 but they are the ones that I loved the most.
A little over 24 hours after its community team scored the worst received comment in Reddit history, EA and DICE have responded to the criticism of the cash-grabbing practices in Star Wars: Battlefront II by announcing changes to the pricing of the unlockable hero characters in the game.
Gamers have been vocally opposed to the industry’s move to introduce more microtransactions and loot boxes into games, especially when they can upset the balance of a competitive multiplayer experience.
This battle between the gamers opposed to constant and unbalanced microtransactions and publishers who are putting millions in their pockets through said microtransactions has come to a head in the run up to Star Wars: Battlefront II. EA’s defense of their progression through loot box acquisitions and the advantage of paying to progress was so bad that it is the most disliked comment in the history of Reddit.
How about one last blog post before we close down for the Christmas break? At this time of year (okay, often sooner for everyone else), everyone does their year-end lists. As is tradition for etg, we close the year with our favourite games of the year. I think this year will be the last time we do the 15 for 15 thing because it was very hard getting to 15 games. Next year will probably be a top ten or something.
For now, here is our list of our fifteen favourite games of 2015. They may not be the best games of 2015 but they are the ones that I loved the most.
It’s not an uncommon occurrence for a gaming news outlet to be blacklisted by a publisher. You can hear Jim Sterling talk about blacklisted regularly on The Jimquisition. Destructoid was blacklisted by Konami. At one time or another, EGM was reportedly blacklisted by numerous companies including Sony, Midway and Ubisoft. Jeff Gerstmann infamously lost his job at GameSpot over a poor review of Kane & Lynch that resulted in Eidos Interactive threatening to pull ads from the site.
The latest publication to take their blacklisting public is Kotaku. Editor-in-chief Stephen Totilo took to the site to reveal that the company had been cut off by the PR branches of both Ubisoft and Bethesda. While some in games media are standing up for Kotaku, those content consumers that Kotaku are supposed to be producing content for aren’t on their side. When you’re as divisive as Kotaku, there isn’t much sympathy for the devil.
During Steam’s Monster Summer Sale, I noticed something during the Tom Clancy franchise sale. The price of the upcoming Rainbow Six: Siege is $80 CAD. The US dollar price is $60. If you were to pay for the game in USD and have your credit card company convert it to CAD, a Canadian customer would spend $73. That’s an inexplicable loss of $7 as a sort of living in Canada tax (when no sales tax is charged by Steam in Canada) from a company whose biggest development studio is in Canada and receives subsidies from various levels of Canadian government.
It’s not just the Canadians who are losing out for not living in America. According to the Steam All Region Price Checker extension, British customers are being charged the equivalent of $80 USD and others in the EU will be paying the equivalent of $68 USD.
So why are certain countries paying more than other and who is at fault for the price discrepancies?
I don’t know how many times that people have to be told not to pre-order games for it to sink in but I’m not sure that it will matter. For all the convincing pitches that game companies themselves make with games that are broken on launch or otherwise in need of a lot of work to be considered of triple-A quality, publishers are coming up with ever more convincing pitches to get you to pre-order games or upgrade to more expensive editions of the game and it all comes down to money.
It used to be that pre-order perks were limited to things like skins or weapons or other little bonuses that didn’t really make that big of an impact on the overall game. Those traditional pre-order bonuses should not be confused with the setup that Turtle Rock Studios and 2K Games have come up with their latest hoped triple-A money printer Evolve.
In order to move pre-order copies of Evolve and to sell the various deluxe editions of Evolve, Turtle Rock and 2K have come up with one of the most complicated and ridiculous DLC schemes in recent memory. People have actually come up with charts in order to keep track of what is included with which version via pre-order, purchase, season pass and a la carte. Evolve might be one of the better games this year but its DLC will make it one of the most controversial at the same time.