Clash Royale, Pay-to-Win Mechanics and Your Wallet
I’m not sure a day goes by that I don’t see justified complaints about Clash Royale over on Reddit. The game doesn’t attempt to match make on skill but is often determined by who has the better cards. Emotes should be mutable. The tournament system has died without Supercell propping it up.
There’s a perfectly good reason why Supercell isn’t addressing any of this: Money. Addressing these issues would likely take money out of Supercell’s pocket not just through the costs of making the changes but the loss of revenue from making them.
Tencent Buys Supercell for $8.6 Billion
The ultimate pay-to-win isn’t Clash of Clans or Clash Royale but it’s for Clash developer Supercell itself. Chinese investment company Tencent has reportedly purchased a majority share in the mobile game developer for a reported price of $8.6 billion which would value the company at around $10.2 billion.
Clash Royale Review: Dealing from the Bottom of the Deck
Now that I’ve got a phone that’s less than three years old, I can finally start reviewing mobile games. Let’s start with one of the latest games to top the mobile games charts.
Supercell had a hit on its hands with Clash of Clans. The tower defense game still sits near the top of Google’s top grossing games chart. For their follow-up, they took many of the elements of Clash of Clans and distilled it into a competitive multiplayer strategy game called Clash Royale.