The Walking Dead – A New Frontier Review: Muerte
Telltale Games is an interesting enigma in double-A gaming. They’re too big to be your standard indie studio but not quite at that triple-A developer level in terms of the scope or quality of their games. They’ve found themselves a niche by making episodic, story-driven games. Their adaptations of The Walking Dead and Fables (as The Wolf Among Us) launched them into a prestige class above many triple-A developers. Everyone was beating down their doors to get them to make a game of their properties.
After The Walking Dead, Telltale made games based on Borderlands, Game of Thrones, Minecraft, Batman and Guardians of the Galaxy. The only problem is that Telltale has stretched themselves thin on both the creative and technical sides of their business. The Telltale Tool engine is suffering from regular performance problems while the writing quality has been sliding as more is heaped onto their writers’ plates.
The Walking Dead: A New Frontier, the third “season” in Telltale’s TWD saga, might just be a microcosm of the decline of Telltale over the course of just five episodes.