On a few occasions on this blog, I have discussed the ever-changing priorities of Codemasters. The British developer has long been recognized as one of the top racing game developers but often shifts their priorities between making arcade-style games and more simulation style games. In the past, I’ve taken to calling Codemasters games “pseudo-sims” because while they tend to be more realistic and difficult than arcadey racing games but not as intense as games like rFactor and iRacing.
I should say, that was the case until I got to Dirt Rally. While Dirt 3 was much closer to a sim than the likes of Dirt Showdown, Dirt Rally feels like it goes to another level beyond that. It might not be as detailed or difficult as the likes of iRacing but that doesn’t mean it’s pick up and play, either. Of course, that’s definitely not a bad thing.