It was around this time two years ago that I suggested that the games industry needed a second showcase event apart from E3 every June. Following another edition of The Game Awards that was more interested in the new trailers and game reveals than it was in celebrating the best in gaming during the unspecified nomination period. I was planning on leaving this alone because I don’t see The Game Awards ever being an awards show but rather being a product of hype.
Last month, I changed my mind. While it wasn’t the first time they did this, I realized that Sony might have inadvertently stumbled upon exactly what I was looking for with their second PlayStation Experience convention and industry show.
Having taken some time to think about it, while the awards portion of VGX might be unsalvageable without a major overhaul, the concept, in its current form, still has some merit. The emphasis the former Video Game Awards put on unveiling new games and new game footage and trailers were a major draw for gamers.
Inadvertently, the format of the VGAs/VGX shows that there is demand for more big showcase events that publishers and developers can use to show off their next big thing to an audience always willing to get excited over the next great game.