Building (Critical) Consensus: The Bureau: XCOM Declassified

the-bureau-xcom-declassified-box-artXCOM has had a rather interesting path from when it was first conceived in 2006 to its release yesterday. It started as a first-person survival horror shooter before being redesigned as a third-person tactical squad-based shooter. XCOM was originally an Irrational Games project before getting moved to 2K Marin. And it was delayed from its original release date of 2011 to the same day on 2013 that Saints Row IV and Splinter Cell: Blacklist were released. Not exactly what one would call a promising history.

Well, Jim Sterling’s leaked review on Destructoid wasn’t exactly a harbinger of reviews to come for The Bureau. It might be the lowest review but nobody’s given this game higher than 80% either which is kind of low by today’s gaming critic standards. The critics all seem to agree that the game’s tactical squad-based combat is in need of some polish but it’s executed well enough to be different from the other myriad of third-person shooters. We’re supposed to be getting our own review copy from 2K so I’ll let you know what I think soon.

Joystiq (80%): The Bureau: XCOM Declassified feels immediate and inclusive as a strategy game, relying more closely on your rapid-fire commands than the bursts of your rifle. The odd hybrid is far from being fully evolved, but it’s well suited to further study.

OXM (70%): Declassified may not be innovative or even very pretty, and it certainly has its problems. But this is also a strategy-lite shooter that’s more than the sum of its often rough-hewn parts. It’s entertaining from start to finish, and feels a bit brainier than other shooters when it comes to gunning down hordes of enemies. In that regard, Declassified captures at least part of what makes the XCOM franchise so special.

Edge (60%): The Bureau’s focus on squad management and abilities gives it a rhythm distinct from other thirdperson, cover-based shooters, and combat provides a solid, often intense and engaging core on which to hang 2K Marin’s terrifically well realised ’60s America. It’s a slick slice of B-movie alien blasting, in short, but we’re glad it’s standing alongside a more authentic take on XCOM rather than wearing its visage but not quite acting the same.

IGN (55%): Don’t call this XCOM. While its tactical combat works well enough to prevent The Bureau: XCOM Declassified from being straight-up bad, everything else is fumbled so often and so bizarrely that I can’t recommend it. Hell, this prequel can’t even manage to explain where the name XCOM comes from even as it shows it being coined – it’s simply pulled out of thin air. That shoddy storytelling and poorly thought-out mechanics become the most memorable thing about it, and that’s not worth much.

Destructoid (45%): The Bureau: XCOM Declassified desperately wants to be liked, but by failing to satisfy in any direction, all it succeeds in being is a disappointment. It wants to be a strategy game without being a strategy game, it wants to be a shooter without being a shooter, and it wants to be XCOM without being XCOM. As such, it is nothing. It’s an inconsequential waste of time that does nothing for anybody, and saying that makes me feel guilty because its cloying pleas to not be hated are worthy of pity.

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About Steve Murray

Steve is the founder and editor of The Lowdown Blog and et geekera. On The Lowdown Blog, he often writes about motorsports, hockey, politics and pop culture. Over on et geekera, Steve writes about geek interests and lifestyle. Steve is on Twitter at @TheSteveMurray.

Posted on August 21, 2013, in Games and tagged , , , , . Bookmark the permalink. Leave a comment.

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