Building (Critical) Consensus: Tomb Raider
Lara Croft is back and rebooted in the new Tomb Raider. While the title may not be original, it’s still better than that last reboot we saw called Devil May Cry: Devil May Cry. Also, it seems that Tomb Raider overall was better than DMC: DMC. Crystal Dynamics and Square Enix were so confident in their game that the review embargo for the game ended eight days before its release. It turns out that they gambled correctly on this one.
Digital Spy (5/5): With a well written cast of characters, mightily impressive production techniques, sumptuous visuals, tight platforming and surprisingly enjoyable combat, Tomb Raider is most definitely a release to be treasured.
IGN (91/100): It is a superb action game that brings a new emotional dimension to one of gaming’s most enduring icons, and repositions her alongside Nathan Drake at the top of gaming’s action-hero hierarchy.
Gameplanet (8.5/10): Lara’s origin story is an exhilarating ride full of great animations, amazing sound design, thrilling set pieces, and big action moments. There is enough variety and spectacle within to not only hook players but entrance onlookers as well.
Giant Bomb (4/5): Tomb Raider might be guilty of trying to do too many things at once, but the relative quality of each one of those individual things is high enough that the whole is still pretty satisfying. The game deftly rises above the unpleasant tone of the marketing that preceded it, recasting Lara Croft as a capable young heroine for whom many new adventures inevitably await.
Machinima (6/10): It’s really hard to be excited about the future of Tomb Raider after this game. It fails where more successful films and games of its kind succeed: in its characters. The way in which Lara goes from inexperienced to full-on action movie hero survivalist is so jarring that it’s near impossible as a player to remain on the same emotional wavelength as the story. Because of this the rest of the game falters.