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How Much Money Would You Have in a Sci-Fi Universe?

Here’s a fun little tool that we stumbled upon. Have you ever wondered if you could bank roll the Seven Kingdoms of Westeros and use that to rise to power like a Lannister or Tyrell? Maybe you hoped you had enough money to buy yourself a starship to get you to Risa or another vacation spot in the Federation. Well, a new sci-fi currency converter can convert your real world money into the currency of your favourite sci-fi universe.

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How Much Does It Cost to Make a Web Series: Video Game High School Edition

Have you ever wondered how much it would cost to produce your own high-quality web series that you would ride to fame and fortune on YouTube? As part of the launch of the Kickstarter fundraiser for Season Two of the popular Video Game High School web series, Freddie Wong and the team over at Rocket Jump disclosed the total cost of Season One of VGHS.

If you haven’t seen it, the first season of Video Game High School was a nine episode webseries with a total length of two hours. Yes, that’s as long as a feature film. While the cost was still a fraction of a feature film, it had as many visual effects shots as many big budget releases along with a full cast and crew.

Today, for a little bit of education about being one of the baddest guys on the interweb, we have Rocket Jump’s breakdown of the total cost of VGHS. Read the rest of this entry

The Economics of Video Game Development

call-of-duty-black-ops-2-wallpaperA few weeks back, one of the hot stories in the video game world was that Call of Duty: Black Ops 2 reached gross sales of $1 billion in only 15 days. What sounded like good news for publisher Activision was quickly reigned in by writers pointing out that CoD: Blops 2 sold fewer copies to reach $1 billion of gross sales than 2011’s CoD: Modern Warfare 3.

This raised an interesting question in my mind: How profitable are video games to make? Even if Blops2 sold fewer copies, shouldn’t Activision still have covered the sunk costs of development and marketing after paying for the variable costs of each unit sold? Read the rest of this entry

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