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Critics Corner: Wolfenstein: The New Order

wolfenstein-the-new-order-headerThere is little that gamers like more than old franchises. Reboots, remakes, sequels. These are the life blood of modern gaming. While people like new IPs, it seems like people go crazy over old IPs. And I wonder why I lament the death of creativity when the big money makers are sequels. I don’t count GTA in that because each GTA has little to do with the ones preceding it apart from mechanics.

I’ve actually played a little bit of Wolfenstein back at Fan Expo last August. I came away with a few impressions from that demo. First and foremost, I just can’t FPS to save my life and I really can’t without my mouse and keyboard in hand. The visuals weren’t spectacular on the early Xbox 360 build. The gameplay felt decidedly old school with limited regenerating health (from 1% to 25% health), picking up stuff off the ground rather than collecting it by walking over it and crouch jumping. I’d imagine that it changed a bit in the 10 months between when I played it and when you will.

But enough of what I think of Wolfenstein. Let’s see what the professionals think.

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Wolfenstein Gets “Reimagined” Because We’re Short on New IP

wolfenstein-the-new-order-wallpaper-01Sorry, that title isn’t too cynical, is it? I’m just getting a little tired of sequels and reboots. If you ask me why I’m intrigued by Remember Me, even though it’s being published by Capcom, it’s because it’s a brand new IP and we just aren’t getting very many solid new games. We’re getting a lot of sequels and reboots but brand new IPs are in short supply.

And that brings me to the recently announced “Wolfenstein: The New Order.” Bethesda announced it by touting it as a “reimagining” of the iconic FPS franchise that has been with us for over 30 years since the original Castle Wolfenstein.

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