Racing games tend to be very complex. It’s not just the Assetto Corsas, Forzas, and Gran Turismos of the world that are complex. Even the likes of Mario Kart and even all the way back to the old NES racing games that seem fairly simple and arcadey have a lot of different moving parts (pun intended).
But what happens when you strip away most of those moving parts? What happens when you build a game around a car, a track and your right foot? Absolute Drift attempts to answer that by taking the drifting game and distilling it down to just drifting.