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Divekick (PC) Review: Kick It
Can a fighting game only have two buttons? It doesn’t seem to be a necessary question. Any game can use any control scheme the developer chooses so long as it works.
Don’t tell that to some vocal members of the fighting game community who consider Divekick to be a joke. How can a fighting game only have two buttons, no combos and only one-hit kills via jump kicks? It clearly doesn’t belong in the same category as multi-button, combo-laden games like the Street Fighters, Tekkens, Soul Calibers and Mortal Kombats of the world.
So does having only two buttons make Divekick a sick joke or is it so well put together that it actually pulls off the adrenaline rush of a fight game with a simple facade?


