If you’ve play a video game anytime over the last 15 years or watched an animated TV show or movie over the last 20, you’re more than likely to have heard Jennifer Hale’s voice. The Canadian voice actress is one of the preeminent voice-over talents in the business today. She was even named “the most prolific videogame voice actor (female)” by Guinness World Records. I think that award might have to do with the 140+ games she’s been in during her career. In the last month alone, you could have heard her in Gods of War: Ascension, BioShock Infinite and Injustice: Gods Among Us.
Not only is Hale a video game voice actress, her voice has also appeared in over 60 TV series and over 25 movies.
Since this week is Canadian Gaming Week, I felt it was only appropriate to pay tribute to one of Canada’s greatest contributors to gaming and the queen of video game voices, Jennifer Hale.
What make a video game a game? That’s a question that is being asked with increasing frequency. It’s also a question that one could ask about Papo & Yo. It’s a game with a story and a message hidden behind a metaphor but the actual “gameplay” is fairly thin. So does that mean it’s a game or a metaphor?
For Canadian Gaming week, we’re looking at reviewing three games. Two will be indie efforts and one will be published by a major studio. We start our Canadian Gaming Week reviews, with the indies. It’s a recently released game from new Quebec-based developer that touches on early Canadian culture and throws it into a game that hits three different genres.
I’ve never been interested in tower defence games but I’m willing to give one a try if it’s from a Canadian developer so rookie dev Artiface Studio was able to take my $15 based on my Canadian pride. By the end, I’d say that Artiface’s Sang-Froid: Tales of Werewolves certainly earned it.