Broken Age Coming to Steam Early Access Tomorrow (UPDATE: Changed Release Date and Plan)
UPDATE: Double Fine has announced on their Broken Age Kickstarter page that Broken Age would not be coming to Steam on January 14 as a Steam Early Access release. Plans changed just hours before launch and now Broken Age will be released in two acts as a Season Pass bundle. The release date will be announced later on January 28th.
In explaining the change, Double Fine said, “For various logistical reasons, and because we believe Act 1 is a polished and satisfying piece of content in its own right, Broken Age will be a standard Steam release that includes a ‘Season Pass’ granting access to Act 2 once it is complete.”
The original story follows and is included for information purposes only.
The 87,000 gamers who put a record $3.3 million into Tim Schafer’s return to the point-and-click game genre don’t have to wait much longer to get their first taste of what was formerly called Double Fine Adventure. The first part of Double Fine’s Broken Age makes its way to Steam Early Access tomorrow.
Broken Age is an example of both the benefits and dangers of a crowdfunded game. When Double Fine launched their Broken Age Kickstarter back in February 2012, Tim Schafer felt that the developer wasn’t likely to get any money from a publisher for a point-and-click adventure game. Given that Telltale Games’ The Walking Dead wasn’t released until two months after the Kickstarter campaign started, crowdfunding was really the only was that Broken Age was going to get made.
That being said, Broken Age is also an example of some of the issues with Kickstarted games. Broken Age had a funding goal of $400,000 but ended up raising over $3.3 million. Even with the extra money, Double Fine has still been forced to put their own money into the project and bring the game to Steam’s early access to raise money through selling the game early as a beta.
Double Fine appears to have bitten off more than it could chew with Broken Age. Even raising almost $3 million more than they asked for wasn’t enough to make the game. Whether they would have run out of money if they only raised $400,000 or not is a question that will never be answered. What this does show is the danger of scope creep as people grow the size of a project because they have more money but don’t realize how much more it will cost for that growth.
So don’t look for a complete or finished product tomorrow. Still, it will be interesting to see how far the game that started the crowdfunding revolution gets on its Kickstarter money.